Making model people

After some pressure to get people into my model rail, I took a look at some pre-moulded figures.

A small selection of unpainted people works out around £6 for a pack of ten. Sure, there are more on Amazon and elsewhere, but I’m keen to use this as an opportunity to learn, and create custom poses.

Enter MakeHuman, a fantastic resource for creating 3d models of people, with many of the base models CC0 (essentially a do-as-you-want licence). The same community has also built a Blender extension, which means you can create models right in Blender.

Installation in Blender 4 is pretty easy – you drag the file directly in and it loads itself. There’s a bit more work to do with assets (such as poses, body elements and clothes).

Screenshot of option to load asset pack from ZIP file

It’s a bit buried in the new tab that is created in Blender’s main view, under Apply Assets > Library Settings, then under Install assets. You’ll want to ‘Load pack from zip file’ for each of the assets you choose to use.

Create a Human

Creating a human is only a few clicks, although it’s easy to get lost in the complex (and very capable) menus. New Human > From scratch then Create Human. Plenty of options to choose from.

Screenshot showing list of options for initial human creation.

The next stage is to create a rig. You’ll need this to manage your human’s pose. By default this creates a simple rig that allows you to control arms, legs and head.

This is in Rigging > Add rig and (with the model selected) Add standard Rig.

Screenshot of Blender (MakeHuman) Rigging screen

From this point, you can load poses, clothes and other assets for incorporation into the model.

Scaling

OO gauge is 1:76, which means a foot in real life is 4mm in scaled down version. That should be fairly straightforward to scale in either Blender or your slicer of choice for 3D printing – it’s a scale of 0.0132

Outcome

Very easy to put together in Blender, although I need to learn more about posing to get away from the standard packages (which strangely don’t seem to have any standing poses).

3d model of a human male staring into the distance. He wears a suit.

And the output is … fine. Not great, but I’ve not taken any care with the printing or supports. I created a little stand for the character to sit on, and all seems to work well! Total time from start to print-out was easily less than an hour, very much benefitting from MakeHuman.

Tiny actual printout of the same man, white PLA, compared to a 1 Euro coin.